Kowloon
Kowloon is a custom shader I made to give a unique, palette driven, dithered, retro style to my games. It supports point lighting, directional lighting, per-object depth fog, and Fresnel lighting.
Currently, the Kowloon shader is a bit bloated, hard to use, and the documentation is horrendously out of date. I won’t be releasing the shader for download until I’ve wrapped up those issues.