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HYPERBEAT

A rhythm game like no other. With an original soundtrack, fast paced gameplay, and unmatched heart, HYPERBEAT is a unique thrill for rhythm game veterans and rookies alike.


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Astral Ascent

A casual free platforming browser-game for desktop and mobile.


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The Art of Plagarism

In an infinite museum, what will you steal? What will you make? What is the difference?


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HookShack

A short narrative game about fishing and disappointment.


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Babel

A contemplative construction adventure. Made for the GMTK Jam 2021. Future updates to come.


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Far Sholes

A simple meditative game about swimming around.


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Freeze Climbing

Climb your way to the top of a frozen dream land, in this VR climbing game.


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Coming 2026:

TAC

You’re just going to have to wait for this one ;)


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Game Jams & Other Games

All my other Game Jam submissions, and miscellaneous experiments I’ve cobbled together over the years that I think are worth noting. Quality and functionality are not guaranteed beyond this point.


The Greer

My submission for 2020 Secret Santa Jam. A game tailor-made for another participant in the Jam.


Rust Buds

My submission for the 2020 Global Game Jam. A collaborative effort between myself and 5 teammates. For this project I did all the 3D modeling, shaders, and worked on the programming with one other teammate. Less of a game and more of an interactive mood piece.


Ancient Skies

My submission for Ludum Dare 36. A small little game I made in a 24 hour period. It’s mostly just pretty to look at if I’m being honest.


Shifting Winds

My submission for Ludum Dare 35. This was while I was still learning Unity, and was my very first Game Jam.

 

Switchback

My submission for 2022 Global Game Jam. Made with a team of three. For this project I did all gameplay programming, tool integrations, and shader work.


Monoxia

My submission for 2018 Global Game Jam. A collaborative effort between myself and 2 teammates. For this project I did all the game design, 3D modeling, lighting, technical art, and audio implementation including captions on all dialogue.


Gib Parkour

A first person Online Sniper arena game. This game went through a lot of iterations, and focused heavily on game-feel. It was about 3 months from conception to final product.


Project Ethos

This was my first full game in Unity. Any functioning builds have been lost to time. It was developed over the course of 6 months, including a full 2D combat system, and 8 unique enemies.